# Hero : MBObjectBase, ITrackableCampaignObject, ITrackableBase
Heroes are all the unique characters in the game. This class contains all the information of these characters and allows you to change them.
Using / Namespaces | Taleworlds.Core | Saveable |
---|---|---|
System | 20204 | |
System.Collections.Generic | ||
System.Linq | ||
System.Xml.Serialization | ||
Heplers | ||
TaleWorlds.CampaignSystem.Actions | ||
TaleWorlds.CampaignSystem.CharacterDevelopment.Managers | ||
TaleWorlds.Core | ||
TaleWorlds.Library | ||
TaleWorlds.Localization | ||
TaleWorlds.SaveSystem | ||
# Example of usage
TODO
# Variables
Mods | Name | Type | Notes | Value |
---|---|---|---|---|
public const | RelationLimit | int | Max value for relation | 100 |
public const | RelationNeutralLimit | int | Max value for relation with neutral heroes | 10 |
public | LastTimeStampForActivity | int | Last activity timestamp | |
const | MaximumNumberOfVolunteers | int | TODO | 6 |
public | VolunteerTypes; | CharacterObject[] | TODO | |
public | NumberOfCreatedParties | int | Number of parties | |
private readonly | _occupiedByAnEvent | List<string> | TODO | |
private | _passedTimeAtHomeSettlement; | float | Time at home settlement | |
private | _characterObject | CharacterObject | Character object info | |
public | FirstName | TextObject | First name | |
public | Name | TextObject | Name | |
public | Detected | bool | Have you met with hero | |
public | DaysLeftToRespawn | int | Days for respawn | |
private | _heroStates | CharacterStates | Hero's state | |
private | _heroTraits | CharacterTraits | Hero's traits | |
private | _heroPerks | CharacterPerks | Hero's perks | |
private | _heroSkills | CharacterSkills | Hero's skills | |
private | _charAttributeValues | int[6] | Character attributes points | |
public | NeverBecomePrisoner | bool | Will never be prisoner? | |
private | _alwaysUnconscious; | bool | TODO | |
public | AlwaysDie | bool | Is hero always dir (for what?) | |
public | LastVisitTimeOfHomeSettlement | float | Last visit home settlement | |
public | Level | int | Level of hero | |
const | HeroWoundedHealthLevel | int | Value, below which hero is wounded | 20 |
private | _companionOf | Clan | Clan that include hero? | |
private | _cachedLastSeenInformation | HeroLastSeenInformation | Heros's last seen info | |
IsMercenary | IsMercenary | bool | Is hero mercenary | |
SpcDaysInLocation | SpcDaysInLocation | int | TODO | |
private | _health | int | Health | |
private | _birthDay | CampaignTime | BearthDay | |
private | _deathDay | CampaignTime | Day of death | |
private | _power | int | Power | |
public | VisitedSettlements | Dictionary< Settlement, float> | Visited settlements | |
private | _clan | Clan | Hero's clan | |
private | _supporterOf | Clan | TODO | |
private | _governorOf | Town | Governor of | |
private | _ownedWorkshops | List< Workshop> | Owned workshops | |
private | _ownedCommonAreas | List< CommonArea> | Owned areas | |
private | _ownedParties | List< PartyBase> | Owned parties | |
public | Culture | CultureObject | Culture | |
public | _partyBelongedTo | MobileParty | TODO | |
private | _stayingInSettlementOfNotable | Settlement | TODO | |
public | SpecialItems | List< (ItemObject)[]> | TODO | |
private | _controversy | float | TODO | |
private | _hasMet | bool | Has hero met | |
private | _bornSettlement | Settlement | Born settlement | |
private | _gold | int | Gold | |
public | RandomValue | int | ?? | |
public | RandomValueDeterministic | int | ?? | |
public | RandomValueRarelyChanging | int | ?? | |
private | _father | Hero | Father | |
private | _mother | Hero | Mother | |
private readonly | _exSpouses | List< Hero> | ?? | |
public | ExSpouses | MBReadOnlyList< Hero> | Ex. spouses | |
private | _spouse | Hero | Spouse | |
private readonly | _children | List Hero> | Children | |
public | IsFertile | bool | Can hero have children | |
public | IsPregnant | bool | Is hero pregnant now | |
private reeadonly | _heroDeveloper | HeroDeveloper | TODO | |
# Properties
internal StaticBodyProperties StaticBodyProperties
{ get; set; }CanHaveRecruits
- A boolean that details if this hero can have recruits. Preachers, Rural Notables, Mercenaries, Gang Leaders, Merchants, and Headmen can have recruits. This property can only be read, not changed.
# Functions
Work in progress
# struct
HeroLastSeenInformation
Name | Type | Notes |
---|---|---|
LastSeenPlace | Settlement | TODO |
LastSeenDate | CampaignTime | TODO |
IsNearbySettlement | bool | TODO |
# enum
CharacterStates
- NotSpawned
- Active
- Fugitive
- Prisoner
- Released
- Dead
- Disabled
# enum
FactionRank
- None = -1
- Vassal
- Leader
← GameMenu Settlement →