# equipment

# Parent node

# Child nodes

  • None

# Attributes

id | slot | amount

  • # id

    type: Item reference
    example: Item.aserai_horse
    The Item ID reference

  • # slot

    type: string
    possible values: Head | Body | Leg | Gloves | Cape | Item0 | Item2 | Item3 | Horse | Item1 | HorseHarness example: Head
    The slot of the item

  • # amount

    type: int
    example: 20
    The amount of projectiles an Item has. (arrows, javelins etc.)