# Armor

# Parent Node

# Child Node

  • None

# Attributes

head_armor | has_gender_variations | hair_cover_type | modifier_group | material_type | beard_cover_type | body_armor | leg_armor | arm_armor | covers_body | body_mesh_type | covers_legs | family_type | maneuver_bonus | speed_bonus | charge_bonus | reins_mesh | covers_head

  • # head_armor

    type: int
    example: 64
    Amount of head armour

  • # has_gender_variations

    type: boolean
    example: true
    If there is a gender variation of the model

  • # hair_cover_type

    type: string accepted values: 'all', 'type1', 'type2', 'type3'
    example: all
    TODO: figure out what type1, type2, type3 stands for
    type1 - cover only top of head type2 - cover top of head with ears and have strap type3 - in common with arrow

  • # modifier_group

    type: string
    accepted values: 'cloth_unarmoured', 'leather', 'plate', 'chain', 'cloth'
    example: leather
    Modifier for hit sound

  • # material_type

    type: string
    accepted values: 'Cloth', 'Leather', 'Plate', 'Chainmail'
    example: Cloth
    The material of the armour

  • # beard_cover_type

    type: string
    accepted values: 'type3', 'type2', 'none', 'all', 'type1'
    example: none
    Variable to set the covering of beard

  • # body_armor

    type: int
    example: 23
    Amount of body armour

  • # leg_armor

    type: int
    example: 23
    Amount of leg armour

  • # arm_armor

    type: int
    example: 23
    Amount of hand (gauntlet) armour

  • # covers_body

    type: boolean
    accepted values: 'true', 'false'
    example: true
    If the armour covers the body

  • # body_mesh_type

    type: string
    accepted values: 'shoulders', 'upperbody'
    example: shoulders
    Uses for tunics and dresses

  • # covers_legs

    type: boolean
    accepted values: 'true', 'false'
    example: true
    If the armour covers the legs

  • # covers_hands

    type: boolean
    accepted values: 'true', 'false'
    example: true
    If the armour covers the hands

  • # mane_cover_type

    type: string
    accepted values: 'none', 'all'
    example: none
    none - don't cover horse's head and neck
    all - cover whole horse

  • # family_type

    type: int
    accepted values: '1', '2'
    example: 1 1 - horse saddle 2 - camel saddle

  • # maneuver_bonus

    type: int
    example: 12
    Gives a bonus to the maneuverablity for horse

  • # speed_bonus

    type: int
    example: 11
    Gives a bonus to the speed for horse?

  • # charge_bonus

    type: int
    example: 11
    Gives a charging bonus for horse

  • # reins_mesh

    type: string
    example: horse_harness_vlandia_b_rein
    Mesh ID of the reins

  • # covers_head

    type: boolean
    accepted values: 'true', 'false'
    example: true
    If the armour covers the head