# Horse
# Parent Node
# Child Node
# Attributes
monster | maneuver | speed | charge_damage | body_length | is_mountable | extra_health | skeleton_scale | modifier_group | is_pack_animal | decorator_key_min | decorator_key_max | mane_mesh
# monster
type:
string
accepted values:'Monster.horse', 'Monster.camel', 'Monster.mule', 'Monster.mule_unmountable', 'Monster.camel_unmountable', 'Monster.horse_2', 'Monster.cat', 'Monster.dog', 'Monster.sheep', 'Monster.cow', 'Monster.hog', 'Monster.goose', 'Monster.chicken'
example:Monster.horse
Skeleton of the animal# maneuver
type:
int
example:73
Maneuverability of an animal# speed
type:
int
example:73
Speed of an animal# charge_damage
type:
int
example:73
Charge damage of an animal# body_length
type:
int
example:73
Length of the body of an animal# is_mountable
type:
boolean
accepted values:'true', 'false'
example:false
If an animal can be mounted# extra_health
type:
int
example:81
Extra health of an animal. Can also be negative# skeleton_scale
type:
string
accepted values:'aserai_horse', 'battania_horse', 'battania_horse' 'empire_horse', 'khuzait_horse', 'sturgia_horse', 'vlandia_horse'
example:aserai_horse
Predefined scales of a skeleton. Accepted values defined in Native\ModulesData\sceleton_scales.xml# modifier_group
type:
string
accepted values:'cloth_unarmoured', 'leather', 'plate', 'horse', 'chain', 'cloth'
example:horse
Uses as loot casualities modifier# is_pack_animal
type:
boolean
accepted values:'true', 'false'
example:false
Is the animal increase weight capacity# decorator_key_min
type:
hex
example:0F
It seems like unused# decorator_key_max
type:
hex
example:0F
It seems like unused# mane_mesh
type:
id
example:horse_mane
Mesh ID of the manes