# CraftedItem
# Example Entry
Source: Modules/SandBoxCore/ModuleData/spitems.xml
<CraftedItem id="peasant_maul_t1"
name="{=gYpNILVC}Sledgehammer"
crafting_template="TwoHandedPolearm"
culture="Culture.battania">
<Pieces>
<Piece id="spear_blade_44"
Type="Blade"
scale_factor="102" />
<Piece id="spear_handle_1"
Type="Handle" />
</Pieces>
</CraftedItem>
# Parent node
# Child node
# Attributes
id | name | crafting_template | culture | is_merchandise
# id
type:
string
example:sturgia_axe_3_t3
The ID of the item# name
type:
string
example:{=wW3iouiU}Hijab
Note: The prefix in the{=}
format is the translation id found in strings.txt
TODO: Find out if this is auto generated.# crafting_template
type:
string
possible values:'TwoHandedPolearm', 'OneHandedAxe', 'Mace', 'TwoHandedAxe', 'OneHandedSword', 'TwoHandedSword', 'Pike', 'Dagger', 'Javelin', 'ThrowingAxe', 'ThrowingKnife'
example:TwoHandedPolearm
# culture
type:
string
possible values:'Culture.aserai', 'Culture.sturgia', 'Culture.battania', 'Culture.looters', 'Culture.khuzait', 'Culture.vlandia', 'Culture.empire', 'Culture.neutral_culture'
example:Culture.aserai
# is_merchandise
type:
boolean
example:false
If the item is marketable