# Armor
# Parent Node
# Child Node
- None
# Attributes
head_armor | has_gender_variations | hair_cover_type | modifier_group | material_type | beard_cover_type | body_armor | leg_armor | arm_armor | covers_body | body_mesh_type | covers_legs | family_type | maneuver_bonus | speed_bonus | charge_bonus | reins_mesh | covers_head
# head_armor
type:
int
example:64
Amount of head armour# has_gender_variations
type:
boolean
example:true
If there is a gender variation of the model# hair_cover_type
type:
string
accepted values:'all', 'type1', 'type2', 'type3'
example:all
TODO: figure out what type1, type2, type3 stands for
type1 - cover only top of head type2 - cover top of head with ears and have strap type3 - in common with arrow# modifier_group
type:
string
accepted values:'cloth_unarmoured', 'leather', 'plate', 'chain', 'cloth'
example:leather
Modifier for hit sound# material_type
type:
string
accepted values:'Cloth', 'Leather', 'Plate', 'Chainmail'
example:Cloth
The material of the armour# beard_cover_type
type:
string
accepted values:'type3', 'type2', 'none', 'all', 'type1'
example:none
Variable to set the covering of beard# body_armor
type:
int
example:23
Amount of body armour# leg_armor
type:
int
example:23
Amount of leg armour# arm_armor
type:
int
example:23
Amount of hand (gauntlet) armour# covers_body
type:
boolean
accepted values:'true', 'false'
example:true
If the armour covers the body# body_mesh_type
type:
string
accepted values:'shoulders', 'upperbody'
example:shoulders
Uses for tunics and dresses# covers_legs
type:
boolean
accepted values:'true', 'false'
example:true
If the armour covers the legs# covers_hands
type:
boolean
accepted values:'true', 'false'
example:true
If the armour covers the hands# mane_cover_type
type:
string
accepted values:'none', 'all'
example:none
none - don't cover horse's head and neck
all - cover whole horse# family_type
type:
int
accepted values:'1', '2'
example:1
1 - horse saddle 2 - camel saddle# maneuver_bonus
type:
int
example:12
Gives a bonus to the maneuverablity for horse# speed_bonus
type:
int
example:11
Gives a bonus to the speed for horse?# charge_bonus
type:
int
example:11
Gives a charging bonus for horse# reins_mesh
type:
string
example:horse_harness_vlandia_b_rein
Mesh ID of the reins# covers_head
type:
boolean
accepted values:'true', 'false'
example:true
If the armour covers the head