# Horse

# Parent Node

# Child Node

# Attributes

monster | maneuver | speed | charge_damage | body_length | is_mountable | extra_health | skeleton_scale | modifier_group | is_pack_animal | decorator_key_min | decorator_key_max | mane_mesh

  • # monster

    type: string
    accepted values: 'Monster.horse', 'Monster.camel', 'Monster.mule', 'Monster.mule_unmountable', 'Monster.camel_unmountable', 'Monster.horse_2', 'Monster.cat', 'Monster.dog', 'Monster.sheep', 'Monster.cow', 'Monster.hog', 'Monster.goose', 'Monster.chicken'
    example: Monster.horse
    Skeleton of the animal

  • # maneuver

    type: int
    example: 73
    Maneuverability of an animal

  • # speed

    type: int
    example: 73
    Speed of an animal

  • # charge_damage

    type: int
    example: 73
    Charge damage of an animal

  • # body_length

    type: int
    example: 73
    Length of the body of an animal

  • # is_mountable

    type: boolean
    accepted values: 'true', 'false'
    example: false
    If an animal can be mounted

  • # extra_health

    type: int
    example: 81
    Extra health of an animal. Can also be negative

  • # skeleton_scale

    type: string
    accepted values: 'aserai_horse', 'battania_horse', 'battania_horse' 'empire_horse', 'khuzait_horse', 'sturgia_horse', 'vlandia_horse'
    example: aserai_horse
    Predefined scales of a skeleton. Accepted values defined in Native\ModulesData\sceleton_scales.xml

  • # modifier_group

    type: string
    accepted values: 'cloth_unarmoured', 'leather', 'plate', 'horse', 'chain', 'cloth'
    example: horse
    Uses as loot casualities modifier

  • # is_pack_animal

    type: boolean
    accepted values: 'true', 'false'
    example: false
    Is the animal increase weight capacity

  • # decorator_key_min

    type: hex
    example: 0F
    It seems like unused

  • # decorator_key_max

    type: hex
    example: 0F
    It seems like unused

  • # mane_mesh

    type: id
    example: horse_mane
    Mesh ID of the manes