# Scene

# Parent node

# Child nodes

# Attributes

name | terrain | forest_density | is_siege_map | is_village_map

  • # name

    type: string
    example: {=!}battle_terrain_a (Plain)
    The name of the scene

  • # terrain

    type: string
    possible values: Plain | Desert | Steppe | Swamp | Forest example: Plain
    The terrain of the scene

  • # forest_density

    type: string
    possible values: Low | High example: Low
    The forest density on the scene
    Note: the value seems to be case insensitive

  • # is_siege_map

    type: boolean
    accepted values: true | false
    default value: false
    example: true
    If the scene is a Siege scene

  • # is_village_map

    type: boolean
    accepted values: true | false
    default value: false
    example: true
    If the scene is a Village scene