# Culture
# Parent node
# Child node
# Attributes
id | name | is_main_culture | color | color2 | elite_basic_troop | basic_troop | melee_militia_troop | ranged_militia_troop | melee_elite_militia_troop | ranged_elite_militia_troop | can_have_settlement | town_edge_number | villager_party_template | default_party_template | caravan_party_template | elite_caravan_party_template | militia_party_template | rebels_party_template | prosperity_bonus | encounter_background_mesh | default_face_key | text | tournament_master | villager | caravan_master | armed_trader | caravan_guard | veteran_caravan_guard | duel_preset | prison_guard | guard | steward | blacksmith | weaponsmith | townswoman | townswoman_infant | townswoman_child | townswoman_teenager | townsman | townsman_infant | townsman_child | townsman_teenager | ransom_broker | gangleader_bodyguard | merchant_notary | artisan_notary | preacher_notary | rural_notable_notary | shop_worker | tavernkeeper | taverngamehost | musician | tavern_wench | armorer | horseMerchant | merchant | beggar | female_beggar | female_dancer | gear_practice_dummy | weapon_practice_stage_1 | weapon_practice_stage_2 | weapon_practice_stage_3 | gear_dummy | militia_bonus | is_bandit | bandit_chief | bandit_raider | bandit_bandit | bandit_boss | bandit_boss_party_template
# id
type:
string
example:empire
The ID of the culture (faction)# name
type:
string
example:{=FjwRsf1C}Vlandia
Note: The prefix in the{=}
format is the translation id found in strings.txt
TODO: Find out if this is auto generated.# is_main_culture
type:
boolean
accepted values:true
|false
example:false
If the culture is a major (true) or a minor (false) faction# color
type:
hex
example:FF4E3A55
The color of the faction. TODO: figure out where the colour is displayed# color2
type:
hex
example:FF4E3A55
The secondary color of the faction. TODO: figure out where the colour is displayed# elite_basic_troop
type:
reference
example:NPCCharacter.imperial_vigla_recruit
Reference to the NPCCharacter XML node. The Elite Recruit troop of the faction.# basic_troop
type:
reference
example:NPCCharacter.imperial_recruit
Reference to the NPCCharacter XML node. The Recruit troop of the faction.# melee_militia_troop
type:
reference
example:NPCCharacter.imperial_recruit
Reference to the NPCCharacter XML node.# ranged_militia_troop
type:
reference
example:NPCCharacter.imperial_recruit
Reference to the NPCCharacter XML node.# melee_elite_militia_troop
type:
reference
example:NPCCharacter.imperial_recruit
Reference to the NPCCharacter XML node.# ranged_elite_militia_troop
type:
reference
example:NPCCharacter.imperial_recruit
Reference to the NPCCharacter XML node.# can_have_settlement
type:
reference
accepted values:true
|false
example:true
If the faction can have settlements on the map.# town_edge_number
type:
int
example:16
TODO: figure out what this does.# villager_party_template
type:
reference
example:PartyTemplate.villager_empire_template
Villagers template reference to PartyTemplate XML node# default_party_template
type:
reference
example:PartyTemplate.villager_empire_template
Default template reference to PartyTemplate XML node# caravan_party_template
type:
reference
example:PartyTemplate.villager_empire_template
Caravan template reference to PartyTemplate XML node# elite_caravan_party_template
type:
reference
example:PartyTemplate.villager_empire_template
Elite Caravan template reference to PartyTemplate XML node# militia_party_template
type:
reference
example:PartyTemplate.villager_empire_template
Militia template reference to PartyTemplate XML node# rebels_party_template
type:
reference
example:PartyTemplate.villager_empire_template
Rebels template reference to PartyTemplate XML node# prosperity_bonus
type:
int
example:1
Bonus to the prosperity of a faction# encounter_background_mesh
type:
reference
example:encounter_empire
Encounter background# default_face_key
type:
face_code
example:000fa92e90004202aced5d976886573d5d679585a376fdd605877a7764b8987c00000000000007520000037f0000000f00000037049140010000000000000000
Default face keys for faction# text
type:
string
example:{=X0kKBzsW}Lorem Ipsum Dol Amor
Description of the faction# tournament_master
type:
reference
example:NPCCharacter.tournament_master_empire
Reference to the tournament master NPCCharacter XML node.# villager
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# caravan_master
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# armed_trader
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# caravan_guard
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# veteran_caravan_guard
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# duel_preset
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# prison_guard
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# guard
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# steward
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# blacksmith
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# weaponsmith
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# townswoman
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# townswoman_infant
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# townswoman_child
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# townswoman_teenager
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# townsman
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# townsman_infant
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# townsman_child
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# townsman_teenager
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# ransom_broker
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# gangleader_bodyguard
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# merchant_notary
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# artisan_notary
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# preacher_notary
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# rural_notable_notary
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# shop_worker
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# tavernkeeper
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# taverngamehost
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# musician
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# tavern_wench
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# armorer
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# horseMerchant
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# merchant
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# beggar
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# female_beggar
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# female_dancer
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# gear_practice_dummy
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# weapon_practice_stage_1
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# weapon_practice_stage_2
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# weapon_practice_stage_3
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# gear_dummy
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# militia_bonus
type:
int
example:1
TODO: figure out what exactly this bonus does.# is_bandit
type:
int
accepted values:true
|false
default:false
example:1
TODO: figure out what exactly this bonus does.# bandit_chief
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# bandit_raider
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# bandit_bandit
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# bandit_boss
type:
reference
example:NPCCharacter.villager_empire
Reference to the NPCCharacter XML node.# bandit_boss_party_template
type:
reference
example:PartyTemplate.sea_raiders_boss_party_template
Bandit boss party template reference to PartyTemplate XML node