# Flags
# Parent node
# Child nodes
- None
# Attributes
Civilian | UseTeamColor | DoesNotHideChest | DropOnWeaponChange | ForceAttachOffHandPrimaryItemBone | HeldInOffHand | HasToBeHeldUp | WoodenParry | DoNotScaleBodyAccordingToWeaponLength | QuickFadeOut | CannotBePickedUp | DropOnAnyAction | ForceAttachOffHandSecondaryItemBone
# Civilian
type:
boolean
accepted values:'true', 'false'
example:true
If the item can be used in civilian# UseTeamColor
type:
boolean
accepted values:'true', 'false'
example:true
If the item use color of team# DoesNotHideChest
type:
boolean
accepted values:'true', 'false'
example:true
If the item hides chest# DropOnWeaponChange
type:
boolean
accepted values:'true', 'false'
example:true
If the item drops on weapon change# ForceAttachOffHandPrimaryItemBone
type:
boolean
accepted values:'true', 'false'
example:true
TODO: what exactly does this do? Something with shield# HeldInOffHand
type:
boolean
accepted values:'true', 'false'
example:true
If the item used as offhand# HasToBeHeldUp
type:
boolean
accepted values:'true', 'false'
example:true
If the item has to be held up for use# WoodenParry
type:
boolean
accepted values:'true', 'false'
example:true
TODO: what exactly does this do? Something with shield# DoNotScaleBodyAccordingToWeaponLength
type:
boolean
accepted values:'true', 'false'
example:true
TODO: what exactly does this do? Something with long polearms# QuickFadeOut
type:
boolean
accepted values:'true', 'false'
example:true
TODO: what exactly does this do? Somthing rare# CannotBePickedUp
type:
boolean
accepted values:'true', 'false'
example:true
If the weapon cannot be picked off the ground# DropOnAnyAction
type:
boolean
accepted values:'true', 'false'
example:true
If the weapon drops on any action# ForceAttachOffHandSecondaryItemBone
type:
boolean
accepted values:'true', 'false'
example:true
TODO: what exactly does this do? Something with shield