# Flags

# Parent node

# Child nodes

  • None

# Attributes

Civilian | UseTeamColor | DoesNotHideChest | DropOnWeaponChange | ForceAttachOffHandPrimaryItemBone | HeldInOffHand | HasToBeHeldUp | WoodenParry | DoNotScaleBodyAccordingToWeaponLength | QuickFadeOut | CannotBePickedUp | DropOnAnyAction | ForceAttachOffHandSecondaryItemBone

  • # Civilian

    type: boolean accepted values: 'true', 'false' example: true If the item can be used in civilian

  • # UseTeamColor

    type: boolean accepted values: 'true', 'false' example: true If the item use color of team

  • # DoesNotHideChest

    type: boolean accepted values: 'true', 'false' example: true If the item hides chest

  • # DropOnWeaponChange

    type: boolean accepted values: 'true', 'false' example: true If the item drops on weapon change

  • # ForceAttachOffHandPrimaryItemBone

    type: boolean accepted values: 'true', 'false' example: true TODO: what exactly does this do? Something with shield

  • # HeldInOffHand

    type: boolean accepted values: 'true', 'false' example: true If the item used as offhand

  • # HasToBeHeldUp

    type: boolean accepted values: 'true', 'false' example: true If the item has to be held up for use

  • # WoodenParry

    type: boolean accepted values: 'true', 'false' example: true TODO: what exactly does this do? Something with shield

  • # DoNotScaleBodyAccordingToWeaponLength

    type: boolean accepted values: 'true', 'false' example: true TODO: what exactly does this do? Something with long polearms

  • # QuickFadeOut

    type: boolean accepted values: 'true', 'false' example: true TODO: what exactly does this do? Somthing rare

  • # CannotBePickedUp

    type: boolean accepted values: 'true', 'false' example: true If the weapon cannot be picked off the ground

  • # DropOnAnyAction

    type: boolean accepted values: 'true', 'false' example: true If the weapon drops on any action

  • # ForceAttachOffHandSecondaryItemBone

    type: boolean accepted values: 'true', 'false' example: true TODO: what exactly does this do? Something with shield